Brutal and realistic art style of the game Path of Exile is completely different from modern cartoon role-playing games.
We do not classify Path of Exile as an MMORPG. Our game is competitive Action RPG, and it has very little in common with games that are normally classified as MMORPG.
Our server can support indefinitely large number of players. We intend to divide the server only on a geographical basis (for example, server North America, Europe and Oceania).
The game world is divided into instances, this means that each group will get its own randomly generated copy of the field. The field is generated so that you can play on them, it will be convenient in groups with a small number of players from 4 to 8 on the region. The area that supports PvP battles, will support more players to be able to arrange fights between multiple teams. Common areas(hubs), such as the city, will not have restrictions on the number of players, and will serve as retail space and a place to find players to group.
A large number of combined skills
Due to the fact that skills are no restrictions on the class, players will be able to enjoy their variety and choice of skills that match their own playing style. Plus, the skills can improve and complement each other, thus creating an incredibly strong effects. Want to set a trap that throws poisoned several fireballs? Want to get a critical strike with your weapon was thrown, was stunned and froze your enemies at the same time? This is only the tip of the iceberg revolutionary system skills Path of Exile.
Description install and run:
You can install it easy via CrossOver Linux